TopGunBoat Journal: End of Game13 min read

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TopGunBoat Journal—Table of Contents
Introduction | Spring 1901 | Fall 1901
Winter 1902 | Spring 1902 | Fall 1902
Winter 1903 | Spring 1903 | Fall 1903
Winter 1904 | Spring 1904 | Fall 1904
Winter 1905 | Spring 1905 | Fall 1905
Winter 1906 | Spring 1906 | Fall 1906
Winter 1907 | Spring 1907 | Fall 1907
Winter 1908 | Spring 1908 | Fall 1908
Winter/Spring 1909 | Fall 1909
Winter/Spring 1910 | Fall 1910
Winter/Spring 1911 | Fall 1911
1912 | Conclusion | End of Game

A game of highly ranked players from one website ended in a 4-way draw. Along the way, there were twists, turns, and a certain GM learned a thing or two 🙂

Below are the EOG statements from the players and myself (in the order posted):

Player EOGs

Italy

So, precious little happened here, at least for me. Fortunately, I don’t mind wheel-spinning and at least this time my not turning against a massive partner worked to my advantage. Had I turned back to defend instead of staying to committed to the anti-Turk campaign, I’d surely have been eliminated. There were one or two decent guesses, but not much more memorable.

England

From my perspective, there were four key points that shaped the progress and result of this game:

1}  France taking Munich in 1901.  This caused both France and Germany to build armies allowing England to control the seas in the North.

2)  In Spring 06, Russia broke the line he held against Austria in Warsaw/Ukraine/Moscow by moving back to Livonia.  This allowed Austria to take over his homeland and then put pressure on the Germany Centers.  Why?

3}  In 1907, France and England were able to successfully disengage and turn to meet the Austria/Italy threat.

4}  Austria’s conservative play and patience.  In the early game, Austria seemed content to play a sit and wait game which paid off when Russia moved everything North to stop England’s attack.  Austria had several opportunities to cripple Italy and passed on each of them including my attempt to let Austria cut Italy out of the draw.

Thanks to all involved for an enjoyable game.

Arrow1
Stephen Wilcox

Austria

An interesting game that burst off the blocks but slowed to the end.

The early French advance to MUN plus some ‘interesting’ opening Russian moves set the scene. From down here in the South, Italy/Austria were signalling good vibes from the off and this ultimately held good until the end.

Russia never really recovered from the 1901 moves and constant Italy/Austria pressure meant that the Russia/Turkey ‘Juggernaut’ would never be more than a go-cart. Turkey was cornered and had just one weakened ally – so a tough game for them. Hard to see what more Turkey could have done.

Germany too was in trouble – fighting off France after the early setback left England in good shape in DEN. France/England seemed to have an understanding developing. I didn’t like the French roaming armies, but Italy seemed OK with it so I didn’t want to shake things up too much.

I really wanted to help Germany – honest! But, I left it far too late. Germany fell fast and in credit to the excellent play from France/England throughout, they realized at exactly the right time that they had to work together and halt their own battle so as to keep me in check. This excellent understanding ultimately made me resist an attempt at a 3-way, I was under no illusion that France/England wouldn’t work effectively together. Maybe I played it too safe, but I respected this company.

I was frequently tempted to attack Italy (mainly in Spring 1906 – the moves were in!), but as time went on I respected their willingness to allow me to grow whilst making little headway themselves. Good patient play Italy – loving your work!

Congrats to England, France & Italy

Splash/Von Trapp

France

thanks to the GM for leading this Game.

My first focus was Germany, and Italy helped me out getting into Mun, which has surprised me.

I swore allegiance to the Italian Crown, and after Germany was gone, my focus changed to England, I was dreaming from French troops, on the “sunny” beaches of Wales.
however, England was even more successful, took alover Scandinavia, blocked StP, and was ruler of the seas around England.
With the tail between the legs, I build a defense and was waiting for the first shot of England, however it never happened. He sailed south of me, no single attempt on me and took Tun.
A battle of A/I vs E/F started and ended in a draw, however a 3-way was still an option: E/F/A or A/I/E

Aeolus from the Netherlands

Germany

My EOG is basically just a copy and paste of my thoughts for the short time that I was significant in this game.

Spring 01
I’m making standard opening moves. Hope that one of France or England opens to the channel. Would probably choose France as an ally if I ever get the choice.

Fall 01
France supporting himself into BUR was a bit aggressive but not unusual and not necessarily anti German. On the upside, England sent his army to EDI rather than YOR so I’m now leaning towards England as an ally, but it’s marginal and it’s still early days.

Now I have the dilemma of protecting MUN or trying for BEL. I’m definitely ordering KIE-HOL and DEN-SWE (I always bounce Russia in SWE when playing Germany).

Think I’m going to take the chance and  at least bounce someone in BEL. Maybe get lucky and get English support? If France goes for MUN then I’ll probably be screwed but at least I’ll have a very clear mission for the rest of the game!

Winter 01
So yes, France grabbed MUN. Bit short-sighted I think but we’ll see. What this means for me is I have to build 2 armies when I would much rather have built at least 1 fleet.

Spring 02
Re-taking MUN and trying to keep France out of BUR. Hope England doesn’t try for HOL!

Fall 02
My entire game now depends on England allying with me rather than attacking me. We’ll know after this turn because he can take DEN. I’ll signal an alliance to England this turn but it may be too late. If it is, I’ll throw everything at France.

The rest is pretty much history. Thanks to all the players and the GM and well done to the winners,

Germany
(MrBlonde)

Russia

A disappointing game because of a careless mistake on my part losing SEV early. Rather than retreating RUM – SEV I retreated it off the board leaving me with a wide open home centre. Austria was able to walk right in.

I had been concerned about England taking StP early, but he took it with his fleet rather than A NOR…

Mr Blonde (G)

You stated that you ALWAYS block Russia from Sweden in ’01. I usually do too, but do let him have it if he appears to be in trouble in the south from the get go. Are there NO circumstances (in a gunboat game) where you would ALLOW F GOB – SWE to succeed? Or move F KIE – HOL initially?

Congrats to the winners. I wish I had been a little more competative.

Frank Easton
Dunbarton.

Germany

Frank,

I might be a bit too cynical but I reckon I can count the fingers of one hand for the number of times Germany hasn’t bounced me as Russia in SWE . . . so I just give back as good as I get.

Also, I haven’t seen too many successful G/R alliances in my years of playing.

So yes, I always bounce SWE and will probably continue to do so.

MrBlonde

Turkey

Turkey was played by reidoak (aka reid)
I was really disappointed by this game. Far, far from elite play. In fact, absolutely terrible play.
Here is what I wrote each turn:

(Turkey then listed all of his journal entries)[1]I considered keeping them in as I did for Germany, but the length was much longer than Germany’s so you’ll have to go back if you want to re-read them.

GM EOG

Like all of you, I made notes on what I saw in the game (without reading your notes, until the end when I glimpsed at them to get an idea of when the game would end). I won’t recap all of them, but I noticed several things in this game that I want to point out:

– I’m proud of myself for correctly identifying Reid after Spring 1901. I wrote I wonder if Turkey is Reid because I told Reid the other day about how BrotherBored favors this opening for it’s flexibility. I’ve never seen it on BOUNCED, so either other people read BrotherBored on this website or Turkey is Reid.

– It seemed to me that Germany should have let Russia into Sweden in Spring 1902. Once the Winter 1902 builds made it clear that EF wanted to cater to each other, Germany was alone against them and had an opportunity to make up with Russia. Instead, Germany bounced Russia in Sweden in Spring 1902 and got pushed out of Denmark in Fall 1902 while England took the rest of Scandinavia in 1903. I think this decision marked the end of the game for Germany.

– Like Reid, I also thought that Austria should have stabbed Italy and gone for the solo. While E/F were fighting each other, Austria could have attacked Italy, built a couple fleets, left Turkey for a bit and attacked France, only to come back later and finish off Turkey (or something like that). I’m curious to read Splash’s notes to see why he didn’t attack Italy when he had a clear opportunity to do so (specifically in Spring 1906 when Austria’s EOG states that an attack on Italy was ordered but then changed).

– I haven’t read Frank’s notes yet either, but the Russian EOG answered one of the biggest questions: the disband of RUM instead of RUM-SEV was a careless mistake. Russia flipping back and forth between north and south enabled Austrian growth which lead to the demise of both Russia and Turkey. I assumed at the time that Russia trusted Austria not to attack after GAL-VIE in Fall 1901. If so, Austria clearly took advantage of Russia’s trust and grew well from it. GAL-VIE in Fall 1901 is still a bit baffling to me, so I look forward to reading Splash’s notes to find out about that as well.

– I felt for a time that England had a strong opportunity for a solo attempt. Stephen, did you consider stabbing France after you both turned south? I felt that if you had built armies in Winter 1909 & 1910 that you could have made a push for a solo since you had TUN along with a fleet in MAO (and could take STP at any time, which you did in 1910). Of course, France could have turned on you and allowed AI to overrun German and French territories, so that would have been a risk.

– England and France: Reid’s EOG noted that he thought you two could run through the rest of the board after you defeated Germany. Did either of you consider that? I remember thinking the same thing.

– I was surprised that France trusted Italy when Italy had the opportunity to attack France and didn’t do it. I also was surprised that Italy didn’t attack France. Italy seemed like an alliance player and (in this game) that worked out for him.

Having said all that, I do have a question for all of you. Knowing that this game was only for players above 200 in rating, did that affect your approach to the game? On a related note, did knowing that this game would be published with your thoughts in it affect your approach? Finally, did recording your thoughts each phase affect your approach?

Closing Thoughts

After my EOG, there was some other discussion that didn’t really address my questions, so I decided to leave it out of this journal. I suppose these gunboat players had enough of talking! 🙂 Besides that, several of my questions were answered by reading through their journals.

Overall, it is interesting to me that the least experienced player probably had the best opportunity for a solo[2]Not too different from the other game journal I kept: Splash came closest to a solo in that one too!. Personally, I relate to Splash/Austria in that I am relatively inexperienced and feel like I’m playing a bit out of my league frequently (in gunboat). It is also interesting to me that very good and very experienced players made simple mistakes (which, honestly, makes me feel better about myself!). What if Frank/Russia had realized he was retreating off the board with his southern fleet and didn’t do that? What if Aeolus/France had realized he was thinking he had an army in MAR when he actually had one in PIE in Spring 1909? Would he have made an attempt on TYR (which would have succeeded)?

Besides these things, there is one major item that greatly affected the game that no one has realized: in Spring 1902, Russia ordered RUM h and was hoping to remain neutral with AT while keeping a foothold in the north. Both of Italy and Austria misread the map and thought Russia supported Turkey in Bulgaria, which solidified in Austria’s mind that RT wanted to get the Juggernaut going (this impression lasted even into the EOGs!). Would Splash/Austria have allied so strongly with Italy if he didn’t think this? He had originally wanted to be neutral with Russia yet first attacked Russia in Fall 1902 after this misread of the board. How different the game would have been if Austria allied with Russia!

Another thing that stands out to me is how differently players can read events on the map. Both England and France had different viewpoints of fleet builds/movements in 1905-1906. Had that not happened, would it have been possible that they would have continued their alliance and shook up the A/I alliance before Turkey/Russia were eliminated? Certainly, every player (and I) had their own (and my own) assumptions about the intentions of the other players and that affected the way they read the board. How difficult it is to look at anything in life without our own assumptions affecting the way we see things!

Finally, I feel regret for creating this game without the syntax checker. In particular, this put Aeolus/France at a disadvantage (I believe he is the only player in this game whose first language is not English, but I could be wrong). There are a few times that he mis-ordered due to using characters that are not English characters and I’m sure he would have seen that in the syntax checker. Besides this, mistakes made by other players would have stood out to them with the syntax checker, which they all habitually utilize in other games. I believe it had an impact on the game that resulted in some suboptimal orders several times. I didn’t consider the potential language barrier in choosing that setting, so I won’t be utilizing it again[3]Yes, players choose which games they join but that is something that is easy to overlook when looking at games to join; I believe most players expect it to be there.

I am glad I took on this project. I feel like I learned a lot about how people view the same events from completely different lenses. It also normalized good players a bit for me, so I feel a bit more confident taking them on. Besides that, I have a bit more grace on myself for messing up in gunboat as I have seen them make mistakes too!

Footnotes

Footnotes
1 I considered keeping them in as I did for Germany, but the length was much longer than Germany’s so you’ll have to go back if you want to re-read them.
2 Not too different from the other game journal I kept: Splash came closest to a solo in that one too!
3 Yes, players choose which games they join but that is something that is easy to overlook when looking at games to join; I believe most players expect it to be there.

1 thought on “TopGunBoat Journal: End of Game

  1. Dave Smith

    I’m leaving this comment for MrBlonde in the hopes that it will change his mind on the feasibility of a successful G/R in gunboat. My general rule is to never bounce Sweden if E has opened North, and to look at other board factors if E has opened to the channel. This is a recent gunboat game with some high caliber players- and there was an incredibly strong G/R. https://www.backstabbr.com/game/Nexus-Speedboat—G353/5694651030568960/1901/spring

    -Dave Smith ‘New England Fire Squad’

    Reply

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