Online Diplomacy Championship R1 Winter 190619 min read

England vs. The World

I think, without any doubt, I will end this match as the #1 player; even if there is a draw, I will have more centers than Turkey or Italy.

First, some self-congratulations are in order!

  • Austria did as I asked (attacking Silesia with Bohemia).
  • Italy did as I asked (attacking Tunis with Western Mediterranean Sea).

Because Austria and Italy acted consistent with my manipulations, I was able to successfully backstab them both and capture Munich and Spain in addition to Kiel. This brings me up for 12 supply centers to 15, which means 1) I am now withing striking distance of the 18 centers needed to solo win; and 2) I get 3 builds.

Unfortunately, Turkey did not attempt a solo win. I did not think Turkey would actually do so because Turkey seems experienced enough to understand that such a move would be a mistake... but I was still hoping Turkey would attack because doing so would facilitate my solo win.

By the looks of things, it seems that Turkey was mildly nervous that Italy was going to attack Turkey (Bulgaria moved to Serbia with support; Turkey did a support-hold on Tunis). That's a little interesting. I wonder if Turkey became paranoid that Italy was going to attack because Italy and I coordinated some of our moves (I moved to North Africa, obviously with Italy's consent) and because I haven't messaged Turkey for several turns (and I bet Italy hasn't either, or sent only minimal messages). Turkey saw the moves Italy and I made together, and didn't get any messages (or got only minimal messages), and might have started thinking that I promised Italy a bigger share of the draw. I doubt Turkey would tell me right now, but maybe after the game I could ask Turkey and find out what was going on in Turkey's mind during Autumn 1906. Perhaps my strategy of ignoring Turkey accomplished something beneficial to me?

One fortuity of Turkey's paranoid moves is that Turkey did a support-hold on Tunis, preventing Italy from conquering that center. This is a good development for me for three reasons:

  1. Turkey allowed Italy to conquer Vienna, but not Tunis. So because I stole Spain, Italy ended up without a net increase in supply centers. Because Italy does not get a build, Italy can't build an army in Venice this turn. That's a bigger deal than you might think. If Italy got a build, Italy would have been able to immediately build an army at Venice that could then move to Piedmont to support-hold Marseilles. Because of this, I have a really good chance of conquering Marseilles next year. Italy's armies at Vienna and Trieste are way out of position and can't get into Piedmont in time to stop me (2 moves = 1 year; Italy's armies are too far away). Austria has an army at Tyrolia, but Austria has to disband down to 2 units and probably will not keep the army at Tyrolia. Even if Austria starts defending from Piedmont, that army will likely end up disbanded later on anyways.
  2. Tunis is one of the centers I likely have to conquer to get a solo win. Austria's control of Tunis makes it slightly more likely that I'll be able to get Tunis for myself. That's because both Italy and Turkey will have to coordinate correctly with Austria to set up a stalemate line. If any one of the three fails make the right moves (either because they're not effectively communicating with each other or because I trick them somehow), then I have at least a small chance of taking Tunis.
  3. If the game ends in a draw where I don't control Tunis, I'd rather Austria control Tunis than Italy. According to the formula for sum-of-squares scoring, if I end the match with 17 centers - say Turkey with 11, Italy with 5 (I take Marseilles), and Austria with 1 (I take Berlin) -- then I'll get 66.3% of the points for this match. But if Italy acquires Tunis (eliminating Austria), then I'll only get 64.8% of the points. This is a consequence of how sum-of-squares scoring works, where the rewards are more top-heavy if there are more players sharing in the draw. 1.5 additional points (out of 100) isn't much, but it's still something, and in a tournament setting with many players competing, I'm not taking anything for granted; even 1.5 points could end up somehow mattering.

My Biggest Mistake

Austria used Berlin to support Bohemia to Silesia and also didn't try to move any army to Kiel. That means my order for Denmark to support Holland to Kiel was a waste (no support was needed) and my order for Baltic Sea to poke Berlin was also a waste (no poke was needed). It's a shame I didn't think harder about how much trust I could place in Austria. If I had decided to trust Austria more (or to put it another way, decided to take a bigger risk), I could have convoyed Denmark to Livonia last turn and that would have worked. With an army in Livonia, I would have a far, far easier time fighting for Berlin. Without an army in Livonia...I'm pretty sure Turkey will be able to set up a stalemate position that incorporates Berlin.

In hindsight, I should have thought harder about the risks and benefits of fully trusting Austria. With deeper thought, I might have decided to convoy to Livonia with my army at Denmark and fleet at Baltic Sea. I'm not going to beat myself up too hard about this through. First of all, as they say, hindsight is 20/20; I had to make my decisions in the shadow of uncertainty regarding what Austria would really do. Second, I am time-constrained on my ability to think so deeply about these turns.

I'm sure that latter point seems astounding to you, dear reader, because if you're still reading this journal you probably have the impression that I have unlimited time to think and write about Diplomacy. I have put a ton of effort into this journal as well as the match that is the subject of this journal. But there are limits to my efforts. In addition to this tournament match, I have an entire other tournament match I am playing at the same time (with a similar level of commitment to my press, although I am not keeping a journal) and a demanding, full-time job.

The match that is the subject of this journal has been going on for nearly 1 month at this point. I've been working weekends and travelling for my job, and I still have to keep up with all my chores, go to appointments, visit with my family, eat meals, etc. Playing two tournament Diplomacy matches (with merely 36-hour turns) AND keeping this extensive journal is pushing me to my limits. According to my FitBit, which records my sleeping patterns, my average sleep-per-night has dropped by 30 minutes for the past month and is now at the lowest level it's been since I got this FitBit 9 months ago. So in my estimation, completing this journal (plus competing in two tournament matches) has cost me 3-4 hours of lost sleep per week for 4 weeks in a row.

If I were playing a one-off Diplomacy match the way I usually do (one match at a time, with longer time between turns, and without keeping a journal that explains all my thinking), I would probably be kicking myself harder for having been so shortsighted and not considering ways I could have taken risks to facilitate my solo win. I really would. My play last turn was probably too conservative for me to have a realistic shot at a solo win, which is contrary to my usual thinking and advice. But I'm going to forgive myself, because I have simply been running out of time to think before these turns end.

To get even more specific, I decided my moves for the previous Autumn turn on a weeknight after a full day of work. I'm writing this Winter-turn entry on a Saturday, a day where I have far more time to consider the full implications of my moves and thoughtfully reconsider choices I made less than 24 hours ago.

My time limitations are also a factor in why I gave up messaging Turkey, and why I probably won't send many more messages the rest of the match. It's a cost-benefit analysis: the amount of effort it would require to think up a clever way to trick those players and then actually execute the trick seems quite daunting, especially compared to the chances that any tricks would even work.

The Die is Cast

I am now openly seeking a solo win. Now that I've attacked my longtime allies Austria and Italy, I expect those two to join up with my rival Turkey. Turkey is the only power on the map that I haven't attacked (but that won't matter to Turkey, since I could get a solo win without taking even 1 center away from Turkey).

Although it is of course possible for me to get a solo win, I rate my chances at less than 5%. It's far too easy for my rivals to form a stalemate line that incorporates Tunis, Berlin, or both.

What Do I Want To Accomplish This Turn?

In order to think strategically, I first imagine what I need to do in order to win. Then, working backwards from that victory condition, I decide what I need to do presently in order to make that winning scenario more likely to come true. So let's start with how I might win.

To reach 18 and win, I'll need to conquer all 3 of the following centers (listed in order of how easy I think they will be to conquer).

  • Marseilles
    • Of the three, Marseilles is by far the easiest center for me to take. Next turn, I could move Spain to Marseilles (with support from Burgundy) or move Burgundy to Marseilles (with support from Spain). Italy has the ability to counter Burgundy-to-Marseilles by moving the Italian fleet as Western Med to Spain (cutting support). However, Italy does not have the ability to counter Spain-to-Marseilles; even if Italy attempted a counter-play (Marseilles to Spain supported by Western Med; the two supported moves would cancel out), I can counter-counter that play by poking Italy's fleet at Western Mediterranean Sea with my fleet at North Africa or Mid-Atlantic Ocean. So that means I can guarantee that I conquer Marseilles, if I want to.
    • Please note that I haven't made up my mind on whether I should make the attack that guarantees I take Marseilles next turn. There other other strategic and tactical things to weigh, like the best way to block Italy's retreat and whether I need to hedge against my fleet at North Africa getting destroyed. I'm simply noting that I can guarantee Marseilles to myself if I want to, which necessarily makes this center the easiest to conquer.
  • Berlin
    • It is possible to set up a southern stalemate line that runs through Berlin, and I expect Turkey to try to set up that stalemate line. If Turkey gets into those positions, then Berlin will be beyond my reach and that will be the end of my solo win attempt. However, setting up a southern stalemate line that runs through Berlin is usually no simple task. Austria, Italy, and Turkey will need to occupy almost every location in the "no-man's land" area with armies. If I recall the stalemate line formation correctly, they need to have armies in Tyrolia, Bohemia, Silesia, Prussia, Berlin (of course), Livonia and Moscow. Because Austria has to disband 2 units this turn (likely Tyrolia and Bohemia), I have a few turns to make some guesses before my rivals set up this line.
    • Looking carefully at the map, I think my best chance of setting up a breakthrough is for me to get a unit into Livonia, the territory which has the fewest nearby available enemy units (it looks relatively easy for Italy and Turkey to fill in Tyrolia and Bohemia). If Turkey is able to place an army at Warsaw, Livonia, and Moscow, that will set up a stalemate position (because I'll only be able to attack Livonia with units at Baltic Sea, Gulf of Bothnia, and St. Petersburg). So if I'm going to break into Livonia, that means I'll have to get my three units in position before Turkey.
      • Here's the fastest way I could set up to attack Livonia:
        • Move North Sea to Denmark this Spring, then to Baltic Sea in the Autumn. Meanwhile, I'll move Denmark to Sweden (to get it out of the way). On the coming Spring or Autumn turns, I can move my fleet currently at Baltic Sea to Gulf of Bothnia. That sets up fleets in Baltic Sea and Gulf of Bothnia.
        • Meanwhile, I'll build an army at Edinburgh and convoy that army into Norway using Norwegian Sea in the Spring. In Autumn, I'll try to move that army to St. Petersburg. Because there's a chance that my move to St. Petersburg could be bounced out by Turkey, I should probably move my fleet into Gulf of Bothnia on the Spring turn (so that the fleet can lend a support-move order into St. Petersburg in Autumn).
        • Thus, at the start of Spring 1908, I'll probably have all my units lined up to make a double-supported move into Livonia.
      • If Turkey is smart enough to anticipate these moves, Turkey could shut them down. All Turkey has to do is move Warsaw to Livonia, Ukraine to Moscow, and Galicia to Warsaw. From those positions, Turkey will have a set up a stalemate line that incorporates Berlin. Is there a counter-play for me?
        • I could move Baltic Sea to Livonia. Assuming that Turkey uses Prussia to support-hold Berlin (the safer move), Warsaw would move to Livonia without support (thus our units would bounce and the move to backfill Warsaw would also fail). However, I can't stop Turkey from moving Ukraine to Moscow, so on the Autumn turn Turkey could make a supported move to Livonia.
        • I would still want to move North Sea to Denmark, so I would move Denmark to Sweden and North Sea to Denmark. On the Autumn turn, I could move the fleets from Denmark and Baltic Sea to Baltic Sea and Gulf of Bothnia. My army at Norway would have to move to St. Petersburg unsupported and I'd just have to hope that it gets in.
        • So, nope, there's no counter-play for me. Successfully bouncing Turkey out of Livonia might buy me one turn, but I need two turns to line up my forces around Livonia.
      • In sum, if Turkey is smart enough to make the necessary moves to stop my conquest of Berlin, then that's that. If Turkey knows what to do, I won't be getting Berlin.
        • This does not extinguish my hope. I'm still going to fight for Berlin. I have achieved solo wins many times in the past simply because the defending players did not understand what positions they needed to occupy in order to form a stalemate line. Although experienced players know the proper stalemate line positions for the situation facing them (or at least have the sense to look up possible stalemate positions online), inexperienced players do not. Truth be told, I think Turkey is an experienced player and probably knows what to do here, but there's still a chance that Turkey does not, so I'll press on.
  • Tunis
    • To set up the easiest and most-common stalemate line that runs through Tunis, the defending players need:
      • A unit in Tunis and a fleet in Ionian Sea. The fleet in Ionian Sea can support-hold Tunis without the possibility of being poked. An enemy in North Africa and Western Mediterranean Sea cannot overcome this defend. The enemy must first control Tyrrhenian Sea. Thus...
      • A fleet in Tyrrhenian Sea (taking up space) and a fleet at Tuscany to support-hold the fleet in Tyrrhenian Sea. Enemy fleets in Western Mediterranean Sea and Gulf of Lyon cannot overcome that defense.
      • A unit in Piedmont (taking up space) so that the enemy can't overcome the defense at Tuscany/Tyrrhenian Sea, and an army at Venice to support-hold that unit (so that Piedmont can't be overpowered by a supported attack using Marseilles and Gulf of Lyon). Tyrolia can be poked by Munich, so it is important that the army be placed in Venice.
    • Italy/Austria/Turkey could move their units into these positions immediately on the coming Spring turn, and there's nothing I can do to stop this. Thus, Tunis seems like the hardest center for me to get.
      • In order for me to get Tunis, I need the defending players to make a mistake. For example, although Italy could set up a perfect stalemate line by immediately moving Marseilles to Piedmont and Trieste to Venice, perhaps Italy will (foolishly) try to defend Marseilles or is afraid that Turkey will take Italian centers and won't make the necessary army moves.
      • I'm especially intrigued about the possibility that Italy will try to defend Marseilles, which could result in Italy sending fleets into the "no-man's land" area that I could surround and destroy. That would give me the temporary momentum I need to seize Tunis. I've played many games in the past where a player had the ability to easily form a stalemate line, but instead made unnecessary, risky moves (hence, foolish) to venture out beyond the stalemate line, only for their units to be surrounded and destroyed (effectively sending those units back to the home centers).
  • Combining my analysis of the fights for Berlin and for Tunis, I perceive a small tactical opportunity. Italy needs to put an army at Piedmont and Venice, but the defending alliance also needs to put armies into Tyrolia and Bohemia. Italy, having only 3 armies, does not have the ability to supply all the necessary units. That means Turkey has to move at least one army into Bohemia or Tyrolia. Turkey can't immediately put any units into Tyrolia, and the unit Turkey can immediately put into Bohemia is Galicia. Moving Galicia to Warsaw is necessary for Turkey to set up an immediate defense of Livonia (as I explained earlier). That means I might have an opportunity to slow down Italy/Turkey from moving into position at Bohemia, or even to slip into Tyrolia or Bohemia.
    • Thinking like this is critical during endgame. Towards the end of a Diplomacy match, all the different spheres of battle blur together as the players struggle to form a stalemate line. Here, I've discovered a small crack in the possibility of stalemating me because Turkey and Italy don't have enough units in position to immediately form a complete line. This means there will be a turn or two where I could out-guess Turkey before all of Turkey's armies get into position. It's not much, it really isn't -- but it's something. Even if I can exploit this small tactical issue, I'll still need one of my rivals to make mistake if I'm going to win.

What about Moscow? Sometimes, England can win with Moscow as the 18th center. But in this particular match, I can't see any way that I could conquer Moscow. I barely think I'll be able to get into Livonia. Moscow is out of the question. Turkey is too strong and consolidated.

Any Diplomatic Ideas?

I just don't have any. Maybe a better player than myself could come up with something to trick the other players or to encourage them to throw me the win, but nothing is coming to mind for me right now. Austria wants to get into the draw, Turkey seems too conservative, and Italy probably won't read anything I say.

If I think of something later, I'll at least have preserved what credibility I have left by not making unnecessary, transparent attempts at deception.

Messages with Austria

Isn't it ironic, don't you think?

Secret Thoughts re: Austria

Yeah, I guess so. Austria expected to be attacked by Turkey and helped by England, but it turned out to be the other way around?

Final Thoughts

I found it harder to decide what to build in Liverpool.

Obviously, based on my preceding tactical analysis, I need to build an army at Edinburgh. I'll convoy that army to Norway and try to get it into St. Petersburg to set up a fight for Livonia later on.

Even though I intend to move North Sea to Denmark, I still want to build an army at London. When I take Marseilles next year, I'll want to use another army to cut off Italy's retreating opportunities. Either I will convoy an army to Gascony to block Italy from moving/retreating there with Marseilles (using a double convoy of English Channel and Mid-Atlantic Ocean) or I will convoy the army to Picardy (using English Channel) to block Italy from conquering Paris or Brest after/if Italy retreats to Gascony.

I think I gain a small tactical tactical advantage by building an army in London; an army at London makes it look like I might convoy using North Sea. If Turkey simply assumes that I'm going to convoy using North Sea, Turkey might not consider the tactical plan I outlined earlier of how I can get lined up to fight for Livonia (which involves moving North Sea to Denmark).

As for Liverpool, I decided to build a fleet because that seems slightly more likely to end up being useful than an army. No matter what I build at Liverpool, that unit probably won't be able to get into a useful position anytime soon (and the game may be over soon, so that means it will probably be useless). A third army will take too long to get convoyed anywhere (if there is even anywhere I need yet another army...?), and in any case I want to start using my fleets for other purposes besides convoying. Specifically:

  • I think I need to immediately move my fleet at North Sea to Denmark. I already explained why.
  • I probably need to move my fleet at Norwegian Sea to Barents Sea after the convoy. From Barents Sea, my fleet can support Norway's move to St. Petersburg. I need to make that move right after the convoy because Turkey will have an army in Moscow at the same time I have an army in Norway, which could perpetually bounce an unsupported move to St. Petersburg.
  • I will probably need to backfill Mid-Atlantic Ocean in the Autumn. If I build a fleet at Liverpool, I can move that fleet to Irish Sea and then Mid-Atlantic Ocean. If I build an army in Irish Sea then I will have to backfill Mid-Atlantic Ocean with English Channel -- and then no fleet will be in position to convoy the army I built at Liverpool!
    • There's also a chance that I'll convoy London to Gascony and that the convoy will fail. If that happens, I'll be glad I have an extra fleet available at English Channel for attempting the convoy again.

An additional fleet is many moves away from being able to fight for Tunis, but I do only have 4 fleets committed to fighting in the Mediterranean, so there's some non-zero chance that my additional fleet will help me there somehow.

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