War in the Americas Diplomacy Variant: United States Strategy
For the United States to be successful, a player must prevent a British/Mexican alliance from forming to survive the first year.
For the United States to be successful, a player must prevent a British/Mexican alliance from forming to survive the first year.
Germany doesn’t NEED an Austrian ally to be strong. But should Germany WANT an Austrian ally?
We focus on specific ways to improve our gameplay as Germany and Turkey in this episode. Of course, plenty of general advice arises from the discussion. Think strategically for the entire game in order to create a viable solo win chance at the end!
We start with some specific advice about patterns in the middle and end of a Diplomacy match, then we talk about “types” of players and how those types might act. Finally, we widen our scope and consider how games like Diplomacy allow players to practice the skills of contest.
One of the most exciting new variants is War in the Americas (WITA). Set in the 1840’s across North, Central and South America, this variant shifts the geographic attention from Europe to the “New World” with a brand new map.
This week, we discuss two different instances of interpreting moves without being able to discuss the moves with other players.
How do you break up an alliance that’s going against you? And what’s the value in making demands of other players?
Markus Ziljstra, the mind behind DiploStrats, presents the Mathematics of Stalemate Lines.
Your Bored Brother and Chris (aka ottoploy) discuss the subtleties of face-to-face Diplomacy.
Brandon Fogel is an organizer with the Windy City Weasels, a cofounder of the Diplomacy Broadcasting Network, and the winner of Dixiecon 36.